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Название:Digital Tutors 3ds Max Collection Производитель: Digital Tutors Год выпуска: 2009 Язык: английский Таблетка: не требуется Размер: 8.99 GB
Содержание: Digital Tutors Automotive Modeling in 3dsMax (4CD / Total Run Time: 7:37:37) Learn
a production workflow to automotive modeling in 3ds Max and a multitude
of Polygon, NURBS, and Spline-based techniques that can be used for
Film, Games, and Automotive Design. Contains over 7.5 hours of
project-driven training.
Popular highlights include: - Viewport Background Images - Establishing Automotive Line Flow - Creating Multiple Fitted Panels - Redrawing Topology - Adding Resolution to Tighten Edges - Adding Edge Loops with Connect Tool - Edge Loop and Ring Selections - Converting Sub-object Selections - Adding Geometry with Bridge - Cloning Geometry and Shapes - Attaching and Detaching Geometry - Building Geometry with Splines - Building Geometry with NURBS Curves - Mirroring Geometry - Symmetry Modifier - Converting Parametric Geometry - Previewing Smooth Geometry - Creating Detail with Extrude Tool - Importing Adobe Illustrator Curves - Creating and Adding Realistic Materials - Adding Bump Maps to Materials - Creating UV Layouts - Creating Geometry with Primitives - Changing Geometry Creation Parameters - Welding Vertices - Creating Splines and Patches - Edit/Delete Message Reply With Quote
Lesson Outline: 1. Project Overview 0:44 2. Setting up Viewport Background images 3:29 3. Modeling the wheel arches 9:48 4. Bridging geometry between the arches 2:57 5. Extruding edges up along the side 5:34 6. Extruding out the back 4:24 7. Extruding out the front 9:25 8. Tweaking the topology on the front fascia 8:04 9. Extruding across hood 11:53 10. Extruding across the back and bottom 10:18 11. Detaching the belly pan 6:48 12. Detaching and shaping the hood 7:59 13. Adding edge detail to the front fascia 10:20 14. Extruding in the front vent area 10:33 15. Adding struts to the grill 9:37 16. Adding remaining fascia details 11:28 17. Building the side vent 9:29 18. Finishing the fascia details 9:36 19. Refining the headlight interior 11:17 20. Refining the topology of the trunk 11:28 21. Detaching the trunk and taillights 9:35 22. Finishing the taillights 10:45 23. Adding body detail to the side 9:43 24. Detaching the panels 7:51 25. Building the top of the cab 7:04 26. Extruding down the sail panel 8:00 27. Building the roof 11:20 28. Detaching the door frame 4:47 29. Adding thickness to the panels 12:59 30. Adding the rocker panel 4:01 31. Adding details to the back end 9:47 32. Creating the exhaust pipes 5:03 33. Detaching the doors 4:34 34. Adding door handles 12:09 35. Cloning the quarter panel 3:09 36. Modeling the fuel cap 8:13 37. Building the windshield 7:51 38. Modeling the back light 6:59 39. Adding windows to the doors 5:22 40. Modeling covers for the quarter windows 10:27 41. Adding a scoop to the hood 11:23 42. Building a spoiler 12:23 43. Modeling the trunk emblem 4:57 44. Modeling the grill mesh 9:32 45. Building head lamps 11:39 46. Adding an emblem to the grill 5:18 47. Building a tire 4:46 48. Adding the wheel 5:17 49. Finishing the shape of the wheel 8:29 50. Adding detail to the wheel 11:39 51. Adding disc brake and caliper 8:03 52. Modeling the rearview mirror 8:29 53. Creating a UV layout for the tire 4:15 54. Adding a car paint material 7:45 55. Creating reflector materials 6:18 56. Setting up a material for the tire 4:05 57. Adding remaining materials 8:02 58. Performing final material changes 5:43
Total Run Time: 7:37:37
Digital Tutors Introduction to Lighting in 3dsMax (1CD / Total Run Time: 2:15:56) Learn
an essential workflow to lighting in 3ds Max and fundamental techniques
to establishing moods and adding greater realism to your scenes through
lighting. Contains over 2 hours of project-based training. Ideal for
new and beginning artists.
Popular highlights include: - Overview of Standard Light Types - Overview of Photometric Lights - Controlling Light Decay and Attenuation - Modeling Environments to Scale for Accurate Lighting - Using Shadow Maps for Efficient Rendering - Utilizing Accurate Raytraced Shadows - Creating Soft and Diffuse Shadows - Real-world Lighting Profiles with Photometric Lights - Exposure Controls to View HDR Renders - Outdoor Lighting with Daylight System and Skylight - Altering Rendering Controls for Objects - Adding Glow Effects to Geometry and Lights - Creating Volumetric Lighting Effects - Radiosity to Simulate Indirect Illumination - Using the Light Lister - Creating Gobo Effects
Lesson Outline: 1. Introduction and Project Overview 1:36 2. Intensity and Attenuation controls of Standard Lights 9:52 3. Specialized parameters of spot lights 7:14 4. Understanding and using Direct lights 5:17 5. Using Photometric lights in 3ds Max 9:11 6. Adding Shadow Maps to rendered scenes 8:42 7. Using Raytraced shadows in 3ds Max 4:22 8. Utilizing Area and Advanced Raytraced shadows 11:29 9. Shadow parameters of mental ray lights 4:45 10. Altering the Rendering Controls on individual objects 4:16 11. Adding glow effects to geometry and lights 8:11 12. Adding volumetric effects to lights 7:22 13. Including and excluding objects from individual lights 4:42 14. Using the Skylight to create outdoor illumination 7:35 15. Creating outdoor lighting using the Daylight system 11:38 16. Using radiosity to calculate realistic indirect illumination 7:48 17. Methods for refining and enhancing radiosity results 10:48 18. Using the Light Lister in 3ds Max 2:09 19. Using the Advanced Effects for greater lighting control 8:52
Total Run Time: 2:15:56
Digital Tutors Introduction to Mental Ray in 3dsMax (1CD / Total Run Time: 2:55:36) Learn
an essential workflow to rendering with mental ray and techniques for
fully utilizing the tools available inside 3ds Max to save time and see
better results. Contains over 2 hours of project-based training for
artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include: - mental ray Overview - Global Illumination Workflow - Final Gather Workflow - Caustics Workflow - Emitting GI Photons from Light Sources - Photon Energy and Decay Parameters - Controlling Final Gather Accuracy - Adding Secondary Final Gather Bounces - Mixing Final Gather and Global Illumination - Saving and Reusing Lighting Data - Image-based Lighting - HDR Exposure Controls - Emitting Caustic Photons from Lights - Optimizing Caustic Photon Use - Subsurface Scattering Shader - Ambient Occlusion Shader - mental ray Architectural Material - Utilizing the Material Editor - Contour Line Rendering - Using Render Elements - Scene States - Compositing Rendered Passes
Lesson Outline: 1. Introduction 1:38 2. Setting mental ray as the default renderer 3:12 3. Using photon-based Global Illumination 11:07 4. Adjusting the photon properties of lights 8:16 5. Using Final Gather in mental ray 13:33 6. Combining Global Illumination and Final Gather 5:01 7. Saving and reusing indirect illumination data 9:45 8. Setting up image-based lighting in mental ray 10:00 9. Using and optimizing caustic photons 12:28 10. Exploring mental ray's Architectural Materials 10:23 11. Overview of the mental ray Car Paint shader 7:07 12. Using Subsurface Scattering in mental ray 11:19 13. Utilizing ambient occlusion to enhance shadows 9:28 14. Adding depth of field effects to renders 8:17 15. Rendering a depth of field pass for compositing 8:04 16. Special mental ray light parameters 7:47 17. Understanding contour outlines 12:07 18. Using Render Elements for compositing purposes 7:24 19. Compositing multiple render passes 7:59 20. Using Scene States to output multiple renders 10:31
Total Run Time: 2:55:36
Digital Tutors Introduction to Modeling in 3dsMax (2CD / Total Run Time: 3:53:56) Learn
a fundamental workflow to Polygon, NURBS, and Splined-based modeling
and time-saving techniques to creatively utilizing the robust tools
available in 3ds Max. Contains nearly 4 hours of self-paced training
for artists new to modeling in 3ds Max and experienced artists seeking
a refresher.
Popular highlights include: - NURBS Workflow - Polygon Workflow - Splines and Patches Workflow - Scene Organization with Layers - Smoothing Methods - Working with Sub-objects - Sub-object Selection Methods - Adding Viewport Background Images - Scale Deformation - Cloning Geometry and Shapes - Mirroring Geometry - Sweep Modifier - Shell Modifier - Symmetry Modifier - Surface Modifier - FFD Modifiers - Lathe Modifier - Modifier Stack - Moving Pivot Points - Transforming Geometry and Shapes - Modifying Creation Parameters - Creating Booleans - Attaching and Detaching Objects - Welding Vertices - Rendering and Viewing Curves - HSDS Modifier for Subdivision Surfaces
Lesson Outline: 1. Working with polygons 7:15 2. Working with NURBS 5:28 3. Working with smoothing and subdivision surfaces 6:22 4. Working with splines and patches 7:02 5. Project overview and interface setup 3:12 6. Adding viewport background images 3:08 7. Setting up a layer scale template 3:47 8. Building pivot geometry with primitives 6:28 9. Adding resolution to the pivot 6:04 10. Building a full section from the pivot geometry 10:50 11. Creating caps from the full section 7:38 12. Modeling the saw 8:50 13. Building the screwdriver 8:16 14. Finishing the saw layer 13:35 15. Modeling the magnifying glass 12:33 16. Building the small knife 7:45 17. Finishing the magnifying glass layer 5:54 18. Modeling the bottle opener 9:24 19. Finishing the bottle opener layer 9:32 20. Building the corkscrew 13:56 21. Starting the scissors 10:28 22. Finishing the scissors layer 8:22 23. Creating the large knife blade 9:29 24. Adding an indentation and hilt to the large blade 6:35 25. Finishing the large knife blade layer 13:27 26. Assembling the parts of the knife 8:43 27. Building the chain connector 4:54 28. Modeling the chain 7:42 29. Adding the key ring 4:32
Total Run Time: 3:53:56
Digital Tutors Modeling Interiors in 3dsMax (3CD / Total Run Time: 5:23:01) Learn
a production workflow to interior set modeling and time-saving
techniques that can be used in Film, Games, and Architectural
Visualizations. Contains 5.5 hours of project-based training. Perfect
for intermediate artists.
Popular highlights include: - AEC Walls - AEC Foliage - Parametric Doors - Parametric Windows - Parametric Stairs - Customizing Parametric Objects - Editing Parametric Objects - Creating Complex Shapes with Splines - Using Booleans on Geometry and Splines - Inserting Edge Loops with Connect - Drawing Geometry with Cut Tool - Cloning Geometry, Shapes, and Sub-objects - Adding Thickness with Shell Modifier - Lattice Modifier - Adding Surface Detail with Paint Deformation - Working with Primitives - Sweep Modifier - Sections with Sweep Modifier - Rendering Splines - Adding Resolution to Spline Segments - Editing Splines - Extracting Splines with Section - Converting Edge Selections to Splines - Using Extrude, Bevel, and Inset - Linking Objects Together - Noise Modifier - Attaching and Detaching Splines and Geometry - Modifier Stack - Instancing Geometry - Lathe Modifier - Adding Thickness to Splines with Modifiers - Working with Groups - Once purchased, access free bonus content for this product by logging into your store account.
Lesson Outline: 1. Introduction and Project Overview 0:43 2. Building the walls of the room 7:49 3. Adding windows 10:04 4. Building the front door 5:37 5. Creating the vaulted ceiling 4:59 6. Adding the floor and ceiling 5:09 7. Adding trim along the ceiling and floor 5:33 8. Building the stairway 7:21 9. Cutting out the elevated doorway 6:49 10. Adding a television to the front wall 5:20 11. Starting the large shelf along the front 6:53 12. Finishing the shelf 8:23 13. Creating and positioning recessed lighting 5:34 14. Building the window coverings 14:41 15. Finishing the window coverings 4:44 16. Starting on the sofa 11:06 17. Refining the sofa 13:27 18. Finishing the sofa 11:55 19. Adding legs to the sofa 6:37 20. Modeling the coffee table 9:30 21. Completing the coffee table 4:38 22. Starting the fireplace 8:32 23. Refining the fireplace 7:17 24. Finishing the fireplace 9:39 25. Beginning the chair model 7:06 26. Refining the chairs 5:02 27. Completing the chairs 11:54 28. Adding pillows to the chairs and sofa 8:31 29. Building the wall art and shelves with splines 10:58 30. Adding small plants near the steps 8:37 31. Building the large plant 8:38 32. Creating wall art using Section splines 5:28 33. Building the mesh sculpture 7:20 34. Modeling the AV component 9:28 35. Building the overhead light fixture 7:49 36. Modeling the track lighting 13:36 37. Modeling the floor lamp 11:12 38. Adding the handrail 4:19 39. Adding a knob to the door 4:13 40. Building the picture frames 5:15 41. Adding area rugs 10:56
Total Run Time: 5:23:01
Digital Tutors Motorcycle Modeling Techniques in 3dsMax (4CD / Total Run Time: 7:59:29) Learn
production techniques to hard surface modeling, creative tips and
tricks to building complex geometry, and a proven workflow to modeling
detailed motorcycles and parts. Contains over 8 hours of self-paced
training for artists using 3ds Max 2009.
Popular highlights include: - Modeling from Blueprints - Hard Surface Modeling - Polygon Modeling Techniques - Spline-based Modeling Techniques - Understanding Metal-working Process - Motorcycle Parts Overview - Modeling Detail for Realism - Surface Tools - Creating Seam Detail - Creating Complex Shapes with Booleans - NURBS and Splines for Tubes and Wires - Creating Geometry from Existing Pieces - Adding Welds to Metal Pieces - Adding Bevels to Edges and Polygons - Modeling Different Types of Materials - Materials and Lighting - Texture Maps - Image-based Lighting - Reference Images - Tire Treads with Bump Maps - Setting up Hierarchies - Posing for Final Shots
Lesson Outline: 1. Introduction and Project Overview 1:15 2. Motorcycle parts and terms 6:18 3. Adding a Viewport Background image for reference 5:04 4. Drawing out the frame using splines 9:43 5. Creating geometry along the bike frame 7:38 6. Putting the frame together 11:48 7. Adding welds to the motorcycle frame 9:22 8. Modeling an initial spline cage for the gas tank 16:05 9. Finishing the tank spline cage 7:47 10. Connecting the gas tank splines 10:55 11. Finishing the gas tank 10:36 12. Detailing the tank 13:51 13. Starting the seat splines 10:14 14. Finishing the seat 9:02 15. Building a wheel 11:15 16. Adding the tire 5:12 17. Creating brake rotors using splines 9:22 18. Adding front and back wheels 16:51 19. Building the fork tubes 12:10 20. Building the front fender 11:32 21. Adding the triple tree 11:24 22. Adding the subframe with splines 11:01 23. Finishing the subframe 5:59 24. Drawing out the swingarm frame 10:59 25. Continuing the swingarm frame 8:06 26. Finishing the swingarm frame 5:51 27. Starting the exhaust pipes 6:47 28. Adding the mufflers 9:12 29. Detailing the exhaust pipes 9:29 30. Adding the swingarm body 13:53 31. Starting the engine 10:12 32. Modeling the right side of the engine 8:45 33. Creating the heads 9:01 34. Adding the rocker covers 10:06 35. Modeling the left side of the engine 12:23 36. Adding wiring to the engine 6:31 37. Building the rear suspension 7:16 38. Adding the rear fender and detail 8:17 39. Adding taillights 7:09 40. Building the radiator 6:48 41. Adding the head lamp 7:12 42. Modeling the front lamps 8:22 43. Building the handlebars and grips 13:47 44. Adding the mirrors and instrument display 11:13 45. Detailing the handlebars 9:16 46. Adding brake calipers and lines 10:24 47. Adding the rear sprocket 4:32 48. Building the drive chain 8:44 49. Looking at finishing touches 3:11 50. Setting up a hierarchy 6:24 51. Setting up lighting 6:09 52. Adding materials 7:02 53. Adding textures to the bike 7:38
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